9.7 Racing games
There are several techniques used to make racing games although in practice it boils down to four methods as far as technology goes
- Overhead 2d and isometric 3d (micro machines and Racing Gears Advance)
- Conventional 2d (Space harrier, Outrun and Road Rash)
- Mode7 style (SNES FZero, Mario Kart SNES and GBA)
- Full 3d (Most DS racing games)
Overhead 2d and isometric usually use similar methods
Conventional 2d are usually left and right “race to the horizon” affairs with turning usually being something of an illusion and any vertical movement even more so.
Mode 7 is technically 2d but is different enough in concept as it allowed proper turning.
Full 3d is as full 3d usually is (although 2d skyboxes are possible) and a full 3d world is made.